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The kids show that scared the shit out of me.
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I always liked the eternal question, 'Where am i?' and the reply....
'YOUR IN A ROOM!!'
always had me in stictches
standing in a large featureless blue sound stage looking like a complete retard.
Yer man tregard or whatever has done a few Dr Who audio plays, very silly chap so he is.
From the FAQ on the site:
DID YOU KNOW...?
Fans frequently complain about suspected 'fixes' i.e. quests that are made to succeed by the producers when the team have stuffed up. Most of these conspiracy theories are probably nonsense, but there were several genuine cases that have since been confirmed by Tim Child. One in season 2 involved the aforementioned team 6, who were arguably the worst team in history. They were the only ones ever to fail all three riddles in a challenge against a wall monster, and wall monsters were supposed to consume a dungeoneer whenever that happened. The problem was their quest had only lasted around four or five minutes.
To give them a chance to last a bit longer a cavern scene was recorded and pasted into their adventure as a new third room (in season two the third room in a quest was usually a clue room, but on this occasion it became the fourth). This extra scene allowed the team to gain a spell called TRUTH. Then, part of the clue room scene was refilmed with the team casting the spell as a substitute for a correct answer. (So if you've ever watched that quest and thought it was all a bit convenient that they managed to get such a generic spell, well now you know why!)
As it was, the team still only had a score of one, and in any case they continued making mistakes until their quest ended after a paltry ten minutes.
Another definite fix was the first team of season 3, who by my best calculations only lasted about seven minutes into their adventure before their dungeoneer fell to his death when he stepped off the 'tongue-bridge' in the Serpent's Mouth cavern (see question 1 B iii) 20 for a description). The next team had still to arrive at the studio, and so, not wanting to waste precious recording time, the production crew allowed team 1 to re-do the crossing. (If you watch the scene closely you may notice the dungeoneer obeying one or two instructions slightly before his advisors give voice to them; again, now you know why!)
Once more, the producers' generosity was wasted, as the team only lasted a few more minutes before the dungeoneer was directed off the path in the Vale of Vanburn
I remember watching that when I was 6-7, was good at the time but I just can't watch it now because of how well technology and effects are today.

