Donald, the new Sky dish is compact and non-intrusive, plus, it's outside your house or burrow. The vast old radars capable of receiving signals form Gamma 9, then about 50 litres of rainwater after a free fall onto the lawn are, thankfully, long gone.
Cable = cable supplier, and a great many new drill holes in your nest ... not wanted thank you.
I have seen these virtual pub games where a person re-enacts a sport, I find them tiresome and lacking in ingenuity. 10 pints would indeed seem the accurate volume of alcohol consumption before the necessary entertainment is extracted.
For about 20 years I have had a vision ... it is called 'Death Lair'. Imagine, if you will, a typical arcade of some size, 'space invader types' in one corner, 'sit down car games' along one wall, 'a small cafe serving pasties and tea' at the furthest side etc. - but located in the centre of the room is a lair ... 20 sq. mt. of black ply-board surrounds the lair preventing onlookers from seeing the action, they have to watch the video screen at the front of the booth which follows the current hapless participant as the exchanging of blows occurs.
The devil red sign indicates that 'Death Lair' is nothing to be sniffed at ... and it costs £5 a go which prevents anyone from getting too good at it and hogging the scene. Obviously, a best score is input at the end so people like 'Jez' can be proudly admired for clearing sheet 3. And the premise is this ... inside the blackened walls is just a vacuous space, the human is attached to complicated wires and electrodes and stands in the centre of the booth - an assistance ensures the person is correctly situated. Thereafter, the perspective battler adorns a pair of hi-tech glasses which show him the virtual 'Death Lair'. So all wired up and ready to go.
The game is very exciting and quite frankly I can't type fast enough I'm so keen to share the vision with you all. Scene 1, 'The entrance' ... the gamer must walk (i.e. walk in real life but remain roughly in the same place in the booth), toward the entrance to the lair. Along his way are some minor foes, small animals, falling trees, mice etc. - mainly the gamer can run from these or pick them up and throw them off the mountain track. Anyway, once in the lair the gamer must then tackle progressively higher foes ... a cyclops, a big strong bloke, a wolf, a creature with many heads that can run really quickly, a ghost!, and eventually some weird thing that words can't describe which you have to virtually throw off the side of the mountain and out of the lair.
Now how good does that sound? - answer: very good.
All the while the person is actually kicking, shouting and punching, running in real life and receiving minor electric shocks and bumps and hits him or herself.
Ladies and gentleman, welcome to the future ... welcome to 'Death Lair'©2002.
